REALLIFENUMBERS V1.2.3.9
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MOD REALLIFENUMBERS V1.2.3.9 FOR FARMING SIMULATOR 2019

This mod has three main goals:
1. Define a game environment that simulates real agriculture in a well-defined area.
2. So that players can personalize the game with a simple editor.
3. Provide a game planning tool for the player who wants to perform pre-game setup.

User manual inside zip file.
Required Mods: Seasons

Version 1.2.3.9
Added field economy and fixed several issues.
Adaptation for cooperation with Precision Farming
Several types of fill and fruit have been added, so the mod is compatible with more maps. This version of the mod ran without problems on the maps:
Chellington Valley 1.0
Hof Bergman 1.0.0.7
Rustic Acre 4.0
Griffin Indiana 19

The detailed test is not yet complete, as it will take months.
Several fixes here and there.

Version 1.2.3.8
Adaptations for cooperation with RealSeeder from Ifko [nator].
Adaptations for collaboration with MaizePlus by The-Alien-Paul and Modelleicher.
Adaptation to work with additional animals (piglets, goats, ducks).
Extension of the script for estimating the cost of production.
Improved acceptance of pallets with undefined capacity
Updated user manual.

Version 1.2.3.7
Fixed issues with HOF Bergman fruit.
The New Forestry script allows you to scale the cost of logs for 11 varieties of trees.
Egg pricing is now based on net egg volume instead of egg crate volume.

Version 1.2.3.6
This is an interim release that fixes another issue with cotton bales.
The functions of economic forecasting of the cost of equipment and the cost of crop production have been added.
Updated user manual.

Version 1.2.3.5
This is an interim release that fixes a problem with cotton bales.
Other features in development are also included, but while they work, further development continues.
In this interim release, the user manual has not yet been updated.
Press lAlt-rh to view the hotkeys.
Version 1.2.3.0
Added snow contract for compatibility with seasons 1.1.0.0.

Version 1.2.2.0
Forecasting the volume of forage crops, the number of bales and re-seeded hectares of forage.
The scaling of bale volumes has been removed so that different bale sizes can be displayed on the map.
The vehicle operating cost is controlled by the user.
The keeping of animals is controlled by the user.
The maintenance of the property is controlled by the user.
A new daily rental option has been added that allows farmers to hire a contractor (helper + equipment) to perform certain tasks, such as picking root crops.

Version 1.2.1.0
The approach to leasing fields has changed. All leases now terminate by default on the first day of midwinter. From the next day onwards, you can renew the lease or rent other fields. The rental price is now proportional to the duration of the rental agreement.
The bale volume is now dependent on the bale size parameters.
Fixed bug with plow and cultivation contracts.
Fertilizing contracts for fields that have already been fertilized may not be possible. The origin of this problem is unknown.

Version 1.2.0.0
The mod has been updated to work with the Seasons mod by Realimus Modding. The animal breeding and growth models and the crop growth model have been removed to be consistent with the improved models implemented in Seasons.
The script for configuring service intervals has also been removed to avoid conflicts with the same feature in the Seasons model.
This version is a preliminary version without prediction information (goal 3) for feed and bale needs. I hope to bring this feature back to a later version.
The mod comes in different flavors, each representing the actual yield and price level in a particular geographic area. Currently, there are fragrances for Germany, Great Britain and the US Heartland.
Manual (in English) included in the zip file.
It is unclear to what extent the Seasons mod will overwrite the game options defined in that mod. Please report any signs of possible conflict in this regard.

Credits: Henneberg/ArmChairFarming

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TAGS:V1.2.3.9, REALLIFENUMBERS

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