Mod RealLifeNumbers v1.0.0.6 for Farming Simulator 2022
This mod has two main goals:
To define a game environment that simulates real farming.
So that players can personalize the game with a simple editor.
Version 1.0.0.6
Reads modified game data from XML files in the modSettings folder
Version 1.0.05
Fixed several issues in version 1.0.0.4 of RealNumbersAnimalScaling.lua.
Nothing new has been added.
Version 1.0.0.4
1. RealNumbersAnimalScaling.lua: Added a script for scaling animal parameters
With this script, the user of the mod will be able to configure many parameters related to farm animals, such as prices for buying, selling and transporting, feed and straw, as well as milk, manure, liquid manure and pallet output.
Grazing period: the script determines the grazing period and scales the corresponding parameters to new values during the grazing season. By default, it reduces feed intake for cows and sheep by up to 10%, assuming the remaining 90% comes from grass. Similar scaling is done for incoming straw as well as for manure and slurry output. The winter diet of sheep depends on the dry matter content of the hay, not the grass. Wool production increases 10 times during the grazing season.
Cow's milk yield is set at 29 liters per month and egg production at 29 eggs per chicken per month.
The cow problem. In the vanilla game, cows begin to milk at 12 months of age. In real life, they start giving milk after the first calving. In this scenario, lactation begins when the cows are 29 months old. The user can change the month of lactation.
Pig problem. In vanilla game, sows only give birth to ONE pig every 4 months. In real life, a sow gives birth to a litter of 10-14 pigs (Landrace ~ 14) every 4 months. Although it is possible to shorten the gestation period from 4 to 1 month, this will only increase the piglet yield by 4 times.
In this script, the pig's gestation period is 4 months. To play pig farming realistically, the player must forget about raising piglets and instead simulate a pig farm to feed pigs with bacon. Every month you bring a full load of 6 month old pigs to the dealer and buy a full batch of 0 month old piglets to take back to the pig pen with you. The pen should be large enough to accommodate 6 full pigs, one batch at a time from 0 to 5 months.
2. RealNumbersCalenderInfo.lua: Added script to print calendar information to log file.
Version 1.0.0.3
1. RealNumbersStoneScaling.lua: Added a script for scaling the size of field stones.
In the loaded version, the size scaling parameter is set to one. Before changing the scale factor of the stone size, you must pick up all existing field stones. If you decrease the size, the stone collector does not recognize the original size stones.
In this case, you have two options:
Cultivate the field again. This will remove old stones and spawn new ones.
Return the stone's scaling parameter to its previous value and take the old stones.
I've tried setting the scaling option to 1/2. This produces smaller but visible stones. At very small scale factors, the stones become invisible. If you make the rock very small, you can also turn off the rock system.
The wear factor of the equipment is set on the scale of the square of the stone size scaling. If the stone size is scaled by 1/2, the wear rate of the equipment increases by 1/4. If you increase the stone size by 1.41, the wear rate doubles.
The output of the stone when assembling the stone can also be scaled. However, I was unable to adjust the spawning density of the stones.
2. RealNumbersStorePrices.lua: Added the ability to set dailyUpkeep as a percentage of the retail price. A number of item categories have unique scaling options.
Version 1.0.0.2
Added script RealNumbersTreeLogPrices.lua to set prices for 19 types of timber in the game.
The user of the mod can adjust the price of milled wood to the desired level. The mod then calculates the selling price of the logs. The table is printed in the log file.
Use HappyLooser's AIcost mod to customize the pay for the helper.
Version 1.0.0.1
Fixed price scaling when purchasing multiple bales, big bags and pallets of big bags. Credits: Kaj-Aage Henneberg |