RealLifeNumbers v1.0.0.3
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Mod RealLifeNumbers v1.0.0.3 for Farming Simulator 2022
This mod has two main goals:
To define a game environment that simulates real farming.
So that players can personalize the game with a simple editor.
Version 1.0.0.3
1. RealNumbersStoneScaling.lua: Added a script for scaling the size of field stones.
In the loaded version, the size scaling parameter is set to one. Before changing the scale factor of the stone size, you must pick up all existing field stones. If you decrease the size, the stone collector does not recognize the original size stones.
In this case, you have two options:
Cultivate the field again. This will remove old stones and spawn new ones.
Return the stone's scaling parameter to its previous value and take the old stones.
I've tried setting the scaling option to 1/2. This produces smaller but visible stones. At very small scale factors, the stones become invisible. If you make the rock very small, you can also turn off the rock system.
The wear factor of the equipment is set on the scale of the square of the stone size scaling. If the stone size is scaled by 1/2, the wear rate of the equipment increases by 1/4. If you increase the stone size by 1.41, the wear rate doubles.
The output of the stone when assembling the stone can also be scaled. However, I was unable to adjust the spawning density of the stones.
2. RealNumbersStorePrices.lua: Added the ability to set dailyUpkeep as a percentage of the retail price. A number of item categories have unique scaling options.
Version 1.0.0.2
Added script RealNumbersTreeLogPrices.lua to set prices for 19 types of timber in the game.
The user of the mod can adjust the price of milled wood to the desired level. The mod then calculates the selling price of the logs. The table is printed in the log file.
Use HappyLooser's AIcost mod to customize the pay for the helper.
Version 1.0.0.1
Fixed price scaling when purchasing multiple bales, big bags and pallets of big bags.
Version 1.0.0.0
Think of it as a beta. Testing was very sparse.
Play Economy HARD !!
This mod is greatly reduced compared to the original FS19 mod. FS22 version includes the following scripts:
RealNumbersFieldPrices.lua: (press lAlt-rf for a list of fields and other information)
- Adjusted farmland prices
- Defines part of farmland as rented at a discounted price (can be turned off)
RealNumbersFillTypes.lua:
- Adjusted price per liter (fillTypes only, not buildings or equipment)
RealNumbersFruitTypes.lua
- Adjustable yield, windrow yield and seed consumption (no scale by default)
RealNumbersStorePrices.lua:
- Adjustable prices for bales, big bags, big bags, pallets and pallets.
RealNumbersLeasing.lua:
- Adjustable equipment lease cost (default: fixed daily share of transaction value)
RealNumberContractRewards.lua:
- Adjusted mission rewards
RealNumbersSellingStations.lua
- Reduced price difference between sellPoints.
What remains to be done is to reduce the wages of assistants.
Each script is independent. All scripts except RealNumbersFieldPrices.lua can be commented out in modDesc.xml.
There is only one universal version of the mod. Mod users in different parts of the world may need to adjust the price scaling within each script to match the price levels in their part of the world.
In FS19, a unique set of parameter values ​​has been defined for each element. I don't have time to repeat this detailed approach in FS22. In FS22, items are scaled in large groups. For example, all fillTypes are scaled by the same number.
This mod was not written for multiplayer. And it hasn't been tested in multiplayer.

Credits: Kaj-Aage Henneberg

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TAGS:v1.0.0.3, REALLIFENUMBERS

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