RealLifeNumbers v1.0.1.1
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Mod RealLifeNumbers v1.0.1.1 for Farming Simulator 2022
Changelog 1.0.1.1
- RealNumbersStorePrices.lua: Added net and bale twine to infill types.
- Enable multiplayer clients to read xml files placed in modSettings/RealLifeNumbers/savegame0
This mod has two main goals:
Define a game environment that simulates real farming.
So that players can customize the game with a simple editor.
This mod was not written for multiplayer.
It has also not been tested in multiplayer mode.
One group reported that they use the mod on the server in multiplayer games.
So worth a try.
Play on hard economic level.
Version 1.0.0.0
Consider this a beta version. Testing was very poor.
Play Economy HARD!!
This mod is heavily scaled down from the original mod for FS19. The FS22 version includes the following scripts:
RealNumbersFieldPrices.lua: (press lAlt-rf for a list of field areas and other information)
- Adjusted farmland prices
- Defines a part of agricultural land as rented out at a reduced price (can be disabled)
RealNumbersFillTypes.lua:
- Adjusted price per liter (only fillTypes, not buildings or equipment)
RealNumbersFruitTypes.lua
- Adjustable yield, swath yield and seed usage (no scale by default)
RealNumbersStorePrices.lua:
- Adjustable prices for bales, big bags, big bags and pallets
RealNumbersLeasing.lua:
- Adjustable cost of equipment leasing (default: fixed daily share of the transaction cost)
RealNumberContractRewards.lua:
- Adjusted mission rewards
RealNumbersSellingStations.lua
- Reduced the spread of prices between points of sale.
What remains to be done: reduce the wages of assistants.
Each script is independent. All scripts except RealNumbersFieldPrices.lua can be commented out in modDesc.xml.
There is only one universal version of the mod. Mod users in different parts of the world may need to adjust the price scaling within each script to match the price levels in their part of the world.
In version FS19, a unique set of parameter values ​​was defined for each element. I don't have time to repeat this detailed approach in FS22. In the FS22 version, elements are scaled in large groups. For example, all fillTypes are scaled by the same number.

Credits: Kaj-Aage Henneberg

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TAGS:REALLIFENUMBERS, v1.0.1.1

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