map "bloody pass"
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the map of the maximum sizes: 1024 on 1024 meters (32x32).
the complexity of the map is medium, sometimes difficult.

recommended technique:
- a difficult level - default machines of the level of maz-6317 / kraz-255 in order to fully experience the card, to leave the comfort zone and immerse into the atmosphere of spintires !;
- the average level - a little more passable than a default, for a less comfortable game;
- easy level - much passable, cheat, imbi for arcade;).

actions take place on a bloody pass - this is the most dangerous pass, for transporting the forest. over the past year, this site killed more than 25 people and broke about 30-40 cars. but you do not care and you came to make money. and they pay decent money here, due to the great risk to their lives.

monday morning...
so guys, today i have bad news for you. михалыч, the old drunkard, has drunk out early in the morning the fool and in this condition drove the garage parts. as you can see, the garage is not open. the alcohol could not cope with the management and overturned the truck along with the parts in the swamp, near the water treatment plant. he fell from a fairly high altitude, the trailer with the garage is in order, but the kamaz was killed in the wood. and even when falling from the truck, the coupling pulled out, and she drowned somewhere in the swamp. i did not have time to look for it and there was no repair, so i telephoned petrovich from a neighboring village and asked him to drive his kamaz (4310) with a coupler for a small fee. but the problems did not end there, he ran out of fuel halfway through the road and he got up on the highway near the "bloody bay" - that's the one at the lighthouse.
in short i tell you the plan of action:
1) one of you goes to peter pavlovitch, say that he gives me a petrol tanker from me. on this gasoline tanker go first to the gas station, and after you go to fill the truck petrovich. as fuel, drive the tractor to the water treatment plant. keys from the tractor will find under the rear wheel. petra pavlovich you will find in the village near the garage.
2) the other at the same time takes an old mezkt, which stands at the entrance to the city. here are the keys. it has not been serviced for a long time, so you can ask for repair parts from the local ones. how to pick up the mezkt, go clear the road and turn over the garage parts.
so, still, keep the walkie-talkie. you probably will have any problems in the process and with the help of them, you can call each other for help.
as soon as you get the garage parts and open the garage, immediately take on the transportation of the forest. no one canceled the work!
and while i'm going to visit mikhalych in the hospital, he somehow got off lightly.

that is on the map:
- 1 garage (closed)
- 1 refueling
- 4-5 loading points + 2 logging sites (points are located in two parts of the map, not in one)
- 6 saws
- 5 slots for cars

helpful information:
- all cars at the start can be changed;
- on the map, near some roads there are blue oases, on which it is necessary to open exploration points. as a rule, these roads one way and back you vryatli come back. so do not go any further on your car, if you see a standing blue oasis nearby. otherwise you risk losing your car;
- the discovery of all reconnaissance points was repeatedly tested on blue oasis. therefore, if you have it replaced with another machine, there is a chance that you will not be able to open the point;
- on the map there are about 3000 objects. in consequence of which there may be slight sags and drawdown of fps. but with a probability of 80% you will not have any drawdowns;
- the map is conditionally divided into 3 levels / tiers: 1st lowest level - swamp; 2nd medium level - wide roads, city, villages; the third highest level is the narrow mountain trails;
- on the map there is a kamaz 4310 with a hitch and a trailer with 4 points of the garage must be attached to it. with a fuel tank. if they are replaced, then check to see if these default add-ons are placed on them;
- the card is made entirely from the default objects, so to start it does not need a spmod;
- transport is added to the map from the new update / dlc "ridge". if you do not have dlc "ridge", then this transport will not be on the map (this does not affect the gameplay in any way).

Test Spintires: MudRunner (v18/05/21)

Credits: Евгений Пышков (DjaheR)

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TAGS:Spintires, Bloody, Map, MudRunner, (v18/05/21), Pass

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