Headland Management v2.2.0.0
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Mod Headland Management v2.2.0.0 for Farming Simulator 2022

Headland management for tractors, field sprayers, mowers and combines.

Changelog:
Version 2.1.0.0:
- Improved synchronization of individual work steps
- Improved handling of potato harvesters and similar vehicles
- Added lift option: front guns first, then rear guns.
- Automatic headland control is now independent of steering.
- Optional automatic return to field mode after turning
- Added on/off switch (lShift+lAlt+X)
- Possibility to temporarily disable the automatic headland using the key (the key is not assigned, can be set arbitrarily in the key settings)
- Revised the display of the state in the HUD of the car.
- Measuring the vehicle to adapt the front/rear nodes if the implement is connected or disconnected
- Enable manual override of actions controlled by a trigger.
- Save and restore configuration locally for implement type
- Turn control available in mission vehicles

Version 2.1.0.1:
- Local save and restore due to manual connection now only affects the respective player and does not work globally.
- Fixed cruise control setting configuration in headland mode.

Version 2.1.0.2:
- Fix for update 1.4/1.4.1 to prevent lua call stacks.

Version 2.2.0.0:
- Added support for the SpeedControl mod.
- Added support for the EnhancedVehicle mod.
- Configuration included for slurry vehicles
- Added option to hide key binding information in F1 menu.

With headland control, vehicle functions can be combined and activated together at the push of a button to make turning maneuvers easier when working in the field. All functions can be activated and deactivated individually for each vehicle via a graphical user interface in order to achieve a perfect adaptation to the job at hand.

The headland management system needs to be added once to the respective vehicle in the shop or workshop as a configuration before it can be used. The cost of this is 3000,-.
It can be activated and deactivated in the vehicle using Shift-X. Alternatively, you can set up different buttons for activation and deactivation. The graphical interface is invoked by default with Shift+Ctrl+X.

Features included:
- Reduce speed (cruise control) and increase again, reactivate cruise control if it was active before.
- Raise lowered implements and lower them again.
- Rotary plow, single stage or two stage (through center position)
- Raise and change ridge markers
- Crab Management Management
- Disable and re-enable the power take-off and hydraulics.
- Sound signal when headland control is activated
- On/Off switch: Headland control can be turned on and off. This prevents accidental triggering when moving to the target field and improves road safety.
- Automatic headland: automatically activate the headland mode when the headland is reached. Optional return to field mode after completing 180° turn.

If VCA mod is present (FS22_VehicleControlAddon):
- Deactivate and reactivate GPS track guidance.
- Disable and re-enable active differential locks
- Activate the VCA turn function, optionally switch the turn direction

If steering is present (FS22_guidanceSteering):
- Deactivate and reactivate GPS guidance

If SpeedControl (FS22_SpeedControl is present:
- It is also possible to adjust the speed by changing the cruise control level

If EnhancedVehicle (FS22_EnhancedVehicle) is present:
- Deactivate and reactivate GPS guidance, optionally with activation of the auto turn function
- Unlock and reset active differential locks
- Use EV headland detection if enabled

Credits: Glowins Modschmiede

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TAGS:Headland, Management, v2.2.0.0

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