Mod Headland Management v2.1.0.0 for Farming Simulator 2022
Headland management for tractors, field sprayers, mowers and combines.
With headland control, vehicle functions can be combined and activated together at the push of a button to make turning maneuvers easier when working in the field. All functions can be activated and deactivated individually for each vehicle via a graphical user interface in order to achieve a perfect adaptation to the job at hand.
The headland management system needs to be added once to the respective vehicle in the shop or workshop as a configuration before it can be used. The cost of this is 3000,-.
It can be activated and deactivated in the vehicle using Shift-X. Alternatively, you can set up different buttons for activation and deactivation. The graphical interface is invoked by default with Shift+Ctrl+X.
Features included:
- Reduce speed (cruise control) and increase again, reactivate cruise control if it was active before.
- Raise lowered implements and lower them again.
- Rotary plow, single stage or two stage (through center position)
- Raise and change ridge markers
- Crab Management Management
- Disable and re-enable the power take-off and hydraulics.
- Sound signal when headland control is activated
- On/Off switch: Headland control can be turned on and off. This prevents accidental triggering when moving to the target field and improves road safety.
- Automatic headland: automatically activate the headland mode when the headland is reached. Optional return to field mode after completing 180° turn.
If VCA mod is present (FS22_VehicleControlAddon):
- Deactivate and reactivate GPS track guidance.
- Disable and re-enable active differential locks
- Activate the VCA turn function, optionally switch the turn direction
If steering is present (FS22_guidanceSteering):
- Deactivate and reactivate GPS guidance
Further ideas or wishes are welcome at
Changelog:
Version 2.1.0.0:
- Improved synchronization of individual work steps
- Improved handling of potato harvesters and similar vehicles
- Added lift option: front guns first, then rear guns.
- Automatic headland control is now independent of steering.
- Optional automatic return to field mode after turning
- Added on/off switch (lShift+lAlt+X)
- Possibility to temporarily disable the automatic headland using the key (the key is not assigned, can be set arbitrarily in the key settings)
- Revised the display of the state in the HUD of the car.
- Measuring the vehicle to adapt the front/rear nodes if the implement is connected or disconnected
- Enable manual override of actions controlled by a trigger.
- Save and restore configuration locally for implement type
- Turn control available in mission vehicles Credits: Jason06 / Glowins Modschmiede |