Better Contracts v1.2.6.2
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Mod Better Contracts v1.2.6.2 for Farming Simulator 2022

List of changes v1.2.6.2:
- UI settings page in the main menu
- display farmland owner in buy/sell farmland mode on in-game menu map
- display the number of completed tasks under the image of the farmer (if there are details)

List of changes v1.2.5.0:
- hard mode: active contracts expire at midnight, cancellation penalty
- Discount Mode: Get a field discount based on the number of missions.
- less warnings about missing mission vehicles

List of changes v1.2.4.4:
- Fixed filter buttons to show other types of missions if available
- fixed display of remaining time for transport contracts in multiplayer game
- Contracts for weeding and fertilizer can now also be configured for lazyNPCs.
- compatibility with other contract mods

List of changes v1.2.4.2:
- "lazy NPCs" (leave more work for contracts) can be turned on/off
- the maximum number of active contracts is configurable
- indicator of active contracts with borrowed equipment
- buttons for clearing/new contracts in multiplayer games only work for the main user
- recognize FS22_DynamicMissionVehicles

List of changes v1.2.4.0:
- Added (temporary) fix for "lazy NPCs": leave more work for contracts
- Allow (in the future) other contract types
- Fixed screen resolution issues

List of changes v1.2.3.0:
- Added display filter function for contracts list

List of changes v1.2.2.0:
- Adjusted storage/delivery cost calculation for cleaning/packing contracts.
- Added conflict prevention with other mods
- Added support for FS22_SupplyTransportContracts, FS22_TransportMissions

“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvest contract?” “How much liquid fertilizer will I need for this job?” If you've ever asked yourself similar questions, this mod will help you find the answers.

The maximum number of contracts and the amount generated per cycle are automatically adjusted to the number of fields on the card.

You can immediately generate new contracts using the "New Contracts" button or delete them all using the "Clear Contracts" button.

You can sort the available contracts by type and field number, by total profit, or by profit per minute to make it easier to find what you're looking for.

You can set the allowed maximum number of simultaneously active contracts.

Using the "Details" button, you can enable/disable the display of additional information about the contract. For example, cost estimates for the use of materials as fertilizers, herbicides, or seeds. For harvest and bale contracts, it shows the minimum amount to deliver and the amount you can keep (and sell). From this, he calculates the total value of the profit on the contract, i.e. the fee minus the costs of the fertilizer/spraying/seeding contracts and the fee plus the value of the harvest saved on the harvest/packing contracts. It even estimates the time you are likely to need to fully complete the job, taking into account the speed of work and the working width of the respective leasing vehicles/tools that are offered under the contract.

Disclaimer: All values shown in detail are ESTIMATED. You should not take them absolutely, but rather as an indication of which contracts to prefer over others.

The mod keeps track of the number of contracts you have completed for each of the NPC farmers (the number of tasks completed is displayed below the farmer's picture if "Details" is enabled). If you enable an additional discount mode or hard mode options (on the mod settings page), the number of tasks completed will affect the gameplay.

Credits: Mmtrx

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TAGS:contracts, better, V1.2.6.2

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