Mod Better Contracts v1.2.4.2 for Farming Simulator 2022 “Should I take those three fertilizer missions, or rather the 2.3 ha potato harvest contract?” “How much liquid fertilizer will I need for this job?” If you've ever asked yourself similar questions, this mod will help you find the answers. It improves the contract system in both single player and multiplayer. - The maximum number of contracts and the amount generated per cycle are automatically adjusted to the number of fields on the map. - You can immediately generate new contracts through the "New Contracts" button or delete them all using the "Clear Contracts" button. - You can sort the available contracts by type and field number, by total profit or by profit per minute to make it easier to find the right one. - You can activate more than three contracts at the same time. - The mod adds new combinations of vehicles for contracts that the mission generator can choose from. - Using the "Details" button, you can enable/disable the display of additional information about the contract. For example, cost estimates for the use of materials as fertilizers, herbicides, or seeds. For harvest and bale contracts, it shows the minimum amount to deliver and the amount you can keep (and sell). From this, he calculates the total value of the profit on the contract, i.e. the fee minus the costs of the fertilizer/spraying/seeding contracts and the fee plus the value of the harvest saved on the harvest/packing contracts. It even estimates the time you are likely to need to fully complete the job, taking into account the speed of work and the working width of the respective leasing vehicles/tools that are offered under the contract. Disclaimer: All values shown in detail are ESTIMATED. You should not take them absolutely, but rather as an indication of which contracts to prefer over others. List of changes v1.2.4.2: List of changes v1.2.4.0: List of changes v1.2.3.0: List of changes v1.2.2.0: Credits: Mmtrx |