For a while, I had a track designed to store all 720 .scne files from data / art / objects, so that I could match the names for each .scne file with the game of the visual object. Current process: First of all, turn off all mods (except Bugbear details). Make sure you do not have one, then enter the track (Bugbear Props). Navigate to the object you want to learn .scne names. Screenshot - note the object and the square of the number in which it is located. Open the file (2016) .max files (at steam / steamapps / workshop / content / 228380/1554064696 / data / track / bugbearprops. Ignore the error message, .tgas are in / textures). Find the same square of the number, then click the xref object inside it to get the name of the .scne file you are using. Whenever Bugbear developers push their next update, this version is likely to break and become obsolete due to the removal or addition of .scne files. If someone wants to improve it, feel free to have all the files there. Problems and potential for future improvement: Navigation is currently a bit tedious due to the size of the map. Solutions can be to create an ultra-fast rocket car that can quickly move around the map or speed up the freecam somehow. If a properly scaled grid texture was used on the floor, one would find the width and length measurements for the objects. If a custom car had been made with a huge vertical measuring stick attached to it, one would find a height measurement. Strange graphical problems can occur when navigating the map (textures and geometry can stretch). Extremely large objects (for example, warehouses) overlap with other objects. In these cases, it is useful to conduct research using freecam. Credits: Mark177 |