Melt
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- Melt: You can melt any object.

SPAWN
- Melting Grenade: A grenade that melts nearby objects.
- Melting laser: A laser that melts objects it touches.

KEYBOARD CONTROL
- [LCM]: Melt (hold).
- [T]: Change the melting pattern.
- [O]: Open the options menu.

specifications
- Only one object can be melted at a time.
- The melting object remains unchanged as long as you hold down the key.
- Objects melt in one direction (downwards).
- Completely melted objects eventually turn into a flat puddle.
- The larger the melting object, the slower it will melt.
- Don't you like redshift, particles or sound? Look at the options ;)
- Each melting scheme changes from where you melt the object:
-- Point: Melting away from the player's location, in all directions.
-- Flat: Melting from a vertical wall, always located under the player.
-- Circular: Melting from the cylinder around the perimeter of the object.
-- Circle: The melt from the sphere around the object.
-- Cone: Melt in the cursor circle, in the shape of a cone from the player's location.
-- Laser: Meltdown in the cursor circle, in the shape of a beam from the player's location.
- Spawnable melters can be adjusted when looking at them.
- Spawnable melters will also be affected by most of the options from the melting options page.

KNOWN ERRORS
- Voxels from a molten object can float in the air.
- Voxels from a molten object may sometimes fail to detect collisions and go underground, as a result of which the object will move upwards if it is in free float.

Credits: Geneosis

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