MOD RPG V 1.0 FOR SNOWRUNNER Have you ever been embarrassed that the equipment you go to for a long time, for example, KOLOB 74760 in the end turns out to be even worse than the previously opened KOLOB 74941, and can you go through the whole game on the AZOV 64131, which was opened at the beginning of the game? A similar approach to the discovery of technology kills me in the desire to pass the game. The gameplay itself is cool, I like you, I think, like kneading dirt on trucks, but the development element, it seems to me, is a bit weak. Therefore, I offer you my vision of development from a technical perspective. This is my first mod and so far I don’t know whether you will like my creation, therefore, only Russian trucks are represented in the mod. All Scouts and Americans were left untouched. More powerful equipment opens with higher levels. Now you will not open the top cars at the initial levels and ride them all the time. You start from the initial levels on weak machines, the higher the level - the cooler the cars. In addition, it is possible to pump engines and gearboxes heavily for an impressive cost, for example, an upgrade to a level 3 engine in Azov will cost about 100,000. Each subsequent equipment will be more powerful, but differences in the height of the suspensions and attachments will make its correction in non-linearity. In any case, the top-end equipment is equipped with at least a low saddle, but also with other modules, has a larger wheel diameter and greater power. Installation: manually. unzip the RPGmod archive, in the unzipped folder, double-click on the initial file. In the window that appears, copy the [media] folder, and paste it into your client’s initial. This address looks like this for me: D: \ Games \ SnowRunner \ en_us \ preload \ paks \ client \ initial Do not forget to save your initial file in a spare folder. I did not check, but I think that if you and your friends install my mod, then most likely you can play on the network. Good luck
Credits: ZerGood |