"Should I take these three fertilizer missions, or rather a 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you've ever asked yourself similar questions, this mod will help you find the answers. It improves the contract system in both single and multiplayer games. - The maximum number of contracts and the amount generated per cycle are automatically adjusted to the number of fields on the map. - You can immediately generate new contracts via the "New Contracts" button or delete them all using the "Clear Contracts" button. - You can sort available contracts by field type and number, by total profit or by profit per minute to simplify the search for the right one. - You can activate more than three contracts at the same time. - The mod adds new combinations of vehicles for contracts, from which the mission generator can choose. - Using the "More Details" button, you can enable/disable the display of additional information about the contract. For example, cost estimates for the use of materials as fertilizers, herbicides or seeds. For harvest and bale contracts, it shows the minimum amount to be delivered and the amount you can keep (and sell). Based on this, he calculates the total value of the profit under the contract, i.e. remuneration minus the costs of fertilization/spraying contracts/sowing and remuneration plus the cost of the stored crop under the collection/packaging contracts. It even estimates the time it will probably take you to complete the work, taking into account the speed of work and the working width of the relevant leasing vehicles/tools that are offered under the contract. Disclaimer: All values shown in detail are ESTIMATES. You should not take them absolutely, but rather as an indication of which contracts to prefer among others. Credits: Mmtrx |