Mod Vehicle Control Addon rc1 v1.9 for Farming Simulator 2022
Developer version
v1.9 rc1
- camera movement only if it is inside
- disable forward digital axis adjustment with gear
Please be aware that you are using the developer version which can and will contain bugs, bugs, bugs and unfinished code.
You have been warned.
If you still agree with this, don't forget to post possible issues you find in the developer version.
This is the only way we can find the sources of errors and fix them. Be as specific as possible:
tell me the version number
use only the necessary vehicles, not 10 others at the same time
what vehicles are involved, what are the intended actions?
Message! ! Journal! in Gist or PasteBin
Known Bugs, Warnings, and Issues
Many…
Latest Features
Snap direction has been renamed to Lane Guidance.
You can switch to the left or right reverse lane. Here are the lane guidance keybindings:
LCtrl+W: (de-)activate lane guidance in the nearest lane
LCtrl+LAlt+W: define width and offset of attached implements
LAlt+W: disable lane guidance
LCtrl+A / LCtrl+D: shift one lane left/right
LAlt+A / LAlt+D: Switch to left/right reverse lane. You can specify the number of lanes to skip in the settings menu.
There is no need to turn lane guidance off to turn. If you change direction, then the car should move in the right direction.
If you have deactivated steering, you can use LCtrl+S to reactivate it.
LCtrl+S: Reactivate last navigation bar
Some settings only appear in MP
In multiplayer games, only the main user (aka administrator) can change the global settings with the key combination LCtrl + LAtr + C.
mod settings
Global settings are stored in the saved game and in the modSettings/vehicleControlAddon.xml file.
Dedi servers will only save global settings in a saved game.
Motivation
Even though I have a steering wheel, I almost always play with the keyboard.
On winding roads, I land again and again in a ditch in front of nights or power pylons. Credits: Stefan Biedenstein |