Mod Script AI VEHICLE EXTENSION v0.0.1.1 for Farming Simulator 2022
AIVehicleExtension contains an alternative hired worker that can work in fields with jagged edges. It has some additional features such as circle mode and headland support.
This mod is automatically inserted into all vehicles if they already support the normal hired worker. The only exception are articulated axle vehicles.
When this alternative assistant is launched, it briefly scans the field at the current vehicle position. But beyond that, the alternative hired worker has only a vague idea of where he is on the field. Instead, this mod looks for, starting at the current position, the boundary between the untouched and the already processed area.
On beautiful rectangular fields with lots of free space around, it is better to use a regular hired worker. If you want to follow a specific path on the field, I recommend using CoursePlay. The FollowMe mod is great for simple tasks. I have two mods along with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the well reworked icons and to all the other contributors on Github.
Here are the most important input bindings:
* H: Start or stop employee
* Left control + H: open settings dialog
* Left Shift + H: open head-up display
* Left alt. + H: Activate automatic steering.
* Left alt. + V: raise or lower all tools
* Left alt. + 5: Toggle circular mode
* Left alt. + 6: change sides
This script replaces auto harvester and auto tractor.
CONTROL:
This is the new FS22 setting:
H: Start or stop employee
Left Alt + H: Open the new settings dialog.
Left control + H: open head-up display
Left alt. + 6: change sides |