Mod Follow Me v1.3.0.0 for Farming Simulator 2022
- Added the ability to pause/resume (issue #56). - Adjustment of balers when they are almost full and nothing is picked up so as not to slow down (issue #60). - Changed distance intervals, so the farther the wingman is, the greater the change (problem #62). - Fixed a bug that caused the harvester to stop unexpectedly when there are no crops available to harvest (Issue #59). - Fixed inclusion of non-empty slurry barrels when activating "Follow me". - Fixed a bug that prevented self-propelled slurry spreaders from deactivating "Follow Me". - Fixed a bug that caused the offset wingman to "tangle" following the leader moving backward and then forward to turn.
- Use the Start/Select Other action (default: RCTRL+F) to select the vehicle to follow and make sure it is clearly indicated on the screen. - To select another escort vehicle if there are others nearby, press the Start/Select Other button again before the 3 second timeout expires. - To stop the subscription, click "Stop AI Worker" (default: H). - While in a vehicle, its own distance and lateral offset to the leader can be changed using the Edit Distance (Default: RCTRL + W/S) and Edit Lateral Shift (Default: RCTRL + A/D) actions. .
- Use Follower Distance (Default: RSHIFT + RCTRL + W/S) and Follower Sideshift (Default: RSHIFT + RCTRL + A/D) to change the selected follower distance and side shift.
- Some vehicles have a collision detection field that is much larger and wider than visible (even when folded) and therefore will not work properly with Follow Me. They often claim "close encounter" due to the size of their invisible collision field. Credits: Decker_MMIV |