What does EnhancedVehicle do? 08.04.2022 -
V1.2.2.0
* fix for rare "nan°" angle display
* updates
translation
for example) +
added a configuration menu option to specify the distance to the U-turn lane for the audio signal
This mod adds a track assistant, parking brake, differential lock, driving modes (full, RWD/FWD) and direct control of front/rear hydraulics and equipment for (motorized) vehicles. In addition, the HUD received a small update with a more detailed damage indicator, fuel tank level, fuel consumption, engine speed and temperature, as well as weight/total weight.
Note. I recommend opening the configuration menu once after each new version of the mod via "Ctrl + Numpad /" and resetting the default settings.
What's new in version 0.9.x?
First of all: welcome to FS22. All the functions of the mod from the FS19 version were taken over, except for the shuttle change. This feature has been removed since the game now supports it out of the box.
NEW feature: Tracking assistant ("GPS light") and simple "hold direction" mode ("snap to direction").
How does Track Assistant work?
Drive up to the field with your vehicle and attachments and turn on the guides using RShift+Home.
Position the car parallel to the edge of the field.
Turn on the track assistant using RCtrl + Numpad 2. A set of lines representing tracks will appear.
Above the speedometer, you can see the current track number where your vehicle is located, and next to it a number from -5 to +5. This number indicates how many lanes your car will turn when you press the "turn" button. Example: you are on Highway No. 5 and press "turn" with the value +1 -> your car goes to highway No. 6. Example 2: You are on track No. 10 and click "turn around" with the value -3 -> your car will go to track No. 7.
Press RCtrl + End so that the machine automatically stays on the current path. Now you don't need to steer — just accelerate/brake or turn on the cruise control.
At the end of the field, the car can turn around if you press RCtrl+Home. Note. The vehicle is just trying to get on a new track. This is not very reasonable. It doesn't turn in a few moves or anything like that. Just try it and see how it works.
When you steer, the path hold is immediately disabled. With RCtrl + End, you turn it on again.
If you have changed attachments or want to reconfigure tracks -> RCtrl + Numpad 2.
Turn lane: In the configuration menu, you can turn on/off the turn lane mode, configure what should happen when the turn lane is reached, and set the distance to the end of the turn lane. Field
Keyboard assignment (can be reassigned in the game settings) / full list on Github
Ctrl + Numpad / — Open the configuration menu. There you can enable/disable some functions and enable/disable HUD elements.
RCtrl + End — leave the car on the current path or link it to the current direction
RCtrl + Home — turn to the next path or turn the direction of travel 180°
RShift + Home — change the operating mode (bind to the direction / bind to the route / hold for one second to turn off the assistant)
RStrg + Numpad 1 — (re)calculation of the working width
RStrg + Numpad 2 — (re)calculating the location
of tracks RStrg + Numpad 3 — switching between different modes of displaying guide lines
RCtrl + Numpad 7 — Front Axle differential lock on/Off
RCtrl + Numpad 8 — Switching on/off the rear
axle differential lock RCtrl + Numpad 9 — change the driving mode (all-wheel drive, RWD/FWD)
Numpad Enter - activate/release the parking brake
LAlt + from 1 to 4 - hydraulics front/rear raise/lower, on/off connected devices
Frequently Asked
Questions Q: Where is the configuration file located?
A: in [..]\Documents\My Games\FarmingSimulator2022\modSettings\FS22_EnhancedVehicle\FS22_EnhancedVehicle_v1.xml
Q: There seems to be something wrong with 2WD (=not all-wheel drive mode).
A: It is quite possible. The mod is tied to the game engine. Sometimes he does what he wants, and taking into account all the parameters such as tire size, friction, load capacity, etc., the vehicle can sometimes make strange jumps or the like. However, currently the mod has to keep this under control. The idea of the feature is also that all wheels + differential lock are active, so you can reasonably drive up to the crappy bunker ;-).
Q: I don't see any engine temperature or fuel consumption!
A: Then you are most likely a participant in a multiplayer game, not a host. Due to the limitations of the game engine, the mod cannot determine and display values.
Q: The damage for the xyz device is always 0% A
: Then the device does not support the damage model and the mod cannot display anything other than 0%.
Additional notes
The only valid source for this mod is my Github repository: https://github.com/ZhooL/FS22_EnhancedVehicle . |