EnhancedAnimalSystem v1.1.0.0
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Mod EnhancedAnimalSystem v1.1.0.0 for Farming Simulator 2022

This script corrects four points:

1. Animals no longer receive only one animal as offspring, but specially many for the corresponding animal species (with dispersion).
2. stables can be overcrowded with offspring, but this affects the health of the animals. In addition, animals that no longer fit in the barn can be sold directly. This can be set in the animal menu.
3. animals that are too old die randomly
4. animals with 0% health can die

More detailed explanation:

K 1.)
The default values for descendants are as follows.

Cows:
0 animals -> 1% chance
1 animal -> probability c 98
2 animals -> 1% chance

Pigs:
8 animals -> 20% chance
9 animals -> 20% chance
10 animals -> 20% chance
11 animals -> 20% chance
12 animals -> 20% chance

Sheep:
0 animals -> 1% chance
1 animal -> probability c 59
2 animals -> 30% chance
3 animals -> 10% chance

Horses:
0 animals -> 1% chance
1 animal -> 98% chance
2 animals -> 1% chance

Chickens:
9 animals -> 20% chance
10 animals -> 20% chance
11 animals -> 20% chance
12 animals -> 20% chance
13 animals -> 20% chance


K 2.)
There are two modes that can be set in the stable menu.

Mode 1.)
If the stable is full and new animals are born, they are sold directly. Here, the normal price of the animal from the game/card is taken minus 25% of the transport costs. It is important to note that chickens cost 0 € if they are just born.

Mode 2.)
Resolve crowding in the coop. By default, this is possible up to 100%. This means that a 100 chicken coop can house 200 animals. But this is possible only through birth, and not through the purchase of new animals! This mode is designed so that new animals can be distributed later even to other stables. If the stable has to be overcrowded, the health of the animals is affected. Here, the maximum health value of the animals is set directly to a maximum of 90% and decreases depending on the crowding every hour. It goes from 0 to 5%. So, if there is minimal crowding, only health stagnates. In the worst case, it decreases by 5% per hour.

K 3.)
Old animals die with a 5% chance. This is calculated once a month when the animal reaches its maximum age. The default values are set as follows.

Cows 300 months or 25 years
Pigs 180 months or 15 years
Sheep 144 months or 12 years
Horses 360 months or 30 years
Chickens 180 months or 15 years

K 4.)
Animals at 0% health may die if this setting is enabled in the menu.

List of changes 1.1.0.0:
1.) New feature (item 4.), thanks to which animals can die at 0% health.
2.) Correction: If you did not enter a value for overcrowding in livestock, then errors occurred when saving.
3.) Bugfix: The current overflow state should now also sync in multiplayer.

Credits: Chissel

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TAGS:v1.1.0.0, EnhancedAnimalSystem

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