Mod Engine Starter v1.0.2.0 for Farming Simulator 2022
The engine starter is back and better than ever! Lots of additional features and options. Customize it the way you want!
List of changes
1.0.2.0
- Pipes on combines and auger trailers will now unload if the menu is set to "Always allow unloading" (even if the trailer is not attached).
- Fixed a bug that caused the main game engine auto-start to not be disabled in a new saved game.
- Engine stop timer resets when leaving the car (essentially turning it off due to a bug in the base game)
- The settings menu has been moved to its own tab on the game settings screen.
- Added setting to allow trailer to be unloaded after unhitching from vehicle.
- Added Finnish translations
1.0.1.0
- Fixed a bug when exiting the game
- Fixed conflict with the "Additional game settings" mod
Settings can be changed in the game settings menu. Settings are saved immediately, so you can change your preferences without saving the game.
- Automatic start of the engine when you try to move off
- Fast engine start so you can hit the road right away
- Drive with the engine off (no power steering needed!)
- Control moving parts with the engine off (they're probably electric anyway, right?)
- Raising and lowering implements with the engine off (maybe an electric hydraulic pump?)
- Extend/retract the pipe when the engine is off
- Unload your cargo with the engine off
- Switch the crab control with the engine off.
- Folding and unfolding attachments with the engine off
- Automatic engine start when turning on attachments that require PTO
- Automatically shifts to neutral if necessary so the engine can start
- Engine start and quick start alerts can be enabled or disabled.
- Keep the trailer tilted after uncoupling
- Unload the pipes with the engine switched off or the trailer disconnected. |