AUTODRIVE V2.0.0.5
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Fixes and improvements: Debugging
route network expanded by "4_" for two-way routes #259
1_ = End of one-way route without connection
2_ = Backward angle greater than 90°
3_ = Start of one-way route without connection
4_ = Start or end of a two-way line without connection (new)
The REC function makes the game "hang" #337
Recording the route, for example, using a wheel loader, led to LUA error #301 and #377
Avoid moving waypoints on the map view from the auxiliary menu #303
Fruit bypass improved by detecting new grass in FS22 #184
Weight accounting instead of m3 to determine the filling level of the unloader (can be activated in the LS22 options)
Improved interaction of the unloader with the potato harvester #311
The search for the path to the thresher starts too early (the pipe is not fully extended yet) #419
Unloader does not go back after unloading #315
Various fixes and improvements in the CP Transition Assistance system in AD #322
Optimization regarding the transition to CoursePlay to start from the first or continue at the last waypoint of CoursePlay Loader
does not expect a turning maneuver from CoursePlay #326
Improvement for Helicopter CoursePlay regarding the chase
AD does not switch to CoursePlay in MP when you yourself are in the vehicle #368
Disable the CoursePlay button in AD modes "Movement" and "Unload" #385
"Click to switch" (in CP-Team) has been fixed #355
Improved folding of machinery and attachments, folding is now activated by default, turn off the experimental switch in case of problems! Transported equipment that is not coupled is also repaired if
it belongs to the yard of the vehicle (for example, cutting nodes on the car). automatic selection of the unloading side or unloading side =rear, tried not to use the grain pusher The IVT gearbox does not have power on the hill #371 The salary level for the assistant is taken from the game, other settings, for example, from the mods are thus calculated correctly #398


The route manager has partially stopped working (Procedure: Start the game, save + exit, and then move everything from "AutoDrive" to modSettings\FS22_AutoDrive) Improved
Collision Detection when reversing #274
The reverse movement with the trailer of the cutting beam #340 does not work
The problem with the passing silo when unloading is too slow at the beginning #194
Fixed a problem with unloading backwards when setting small distances
between silos (10 m) deaktiviert #297
Automatic selection of a store for buying and selling cannot be disabled and activated in the "Unloading" (blue trailer icons), it will always be deactivated when changing mode #297
Working lighting turns on during loading and unloading, as well as when moving in silos, if activated -> enabled by default (Non-functional settings) #392
Improved curve radius calculation Fixed
the "grease" mod conflict, not supported #418
Fixed calculation in getTractorTrainLength
Drivers are controlled by FillUnit, not the vehicle (better recognition of, for example, removable bodies/add-ons)
Fixed several LUA bugs

nicht gefixt oder nicht lösbar:
Diesel fuel for tankers is not displayed as lifting fuel, the check is still open # 233
"The car is going to refuel," but then stops at AIO silo No. 188.

New:
AD can load and unload pallets, bags and bales using Achimobil's AutoLoad-Mod, please use the latest version!

Credits: Stephan-S

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TAGS:AutoDrive, V2.0.0.5

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