Animal Production v1.0.0.3
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Mod Animal Production v1.0.0.3 for Farming Simulator 2022

Added a couple of basic things to it instead of creating a tiny mod that does one little thing.

Changes in v1.0.0.3:
Added livestock limit increase code in one line (max 64 livestock)
It won't interfere with the other, but you don't need both
Increased the number of animals you can move at one time to 1000 (was 60).

This mod allows you to send animals to production facilities/plants to produce meat products etc. Designed for use with placeables configured to use this feature.

Currently 1 animal = 1 liter fillType in terms of production. I have plans for future versions to allow for more things, so there is an incentive to use properly raised adult animals instead of cheap direct from the dealer animals.

Animal fillTypes can now be renamed in the fillTypes.xml map. Otherwise, this mod will automatically give them the correct names. Animal subtypes are also classified by their primary type, allowing you to use fillTypeCategories="" instead of fillTypes="" on the unloadTrigger line(s) if you so desire.

I also added an sdk folder to this mod with an example xml snippet and a general animal trigger to help you set up your own animal objects.

This mod is currently used with many placeable PVs. Some examples of how to set up animal production can be found on the simgamealliance website.

Credits: ThundR

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TAGS:production, animal, v1.0.0.3

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