FED PRODUCTIONS PACK V1.2.3.0
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Production Pack 1.2.3 - New production workshop with production of maintenance - Removed mod recommendation Buy Production Input (due to Dedi server error of the mod) - Lumberjack less capacity for empty pallet - Sawmill more capacity for electricity - Sawmill bug behind fence collision deleted - Fixed typo Production Pack 1.2.2 - Fixed log errors of windmills for electricity production Production Pack 1.2.1 - Fixed sawmill and lumberjack pallet texture Production Pack 1.2 - Fixed sawmill floating lamp on the side - Sawmill fixed costs and current production costs increased - Sawmill now needs electricity as an additional resource - Lumberjack's hut basic costs increased, maintenance added as an additional resource, trigger diesel increased, production speed halved - Fertilizer factory basic costs increased, purchase price increased, electricity added as an additional raw material, revised production rates and raw material requirements, added info trigger - Fermenter ball trigger increased, ensiling agent is now required (best to buy it in production), fixed costs increased, description corrected, alfalfa as an additional branch of production - Fodder factory, light added, price increased, electricity as another raw material, fixed costs increased, running costs increased, pig feed slightly less output, InfoTrigger added, no extension - Seed production Increased electricity as an additional raw material, fixed costs and running costs, added info trigger - Refinery, electricity as another raw material, fixed costs increased, running costs increased, collision added to buildings, info trigger added - 5 different halls for electricity production - 2 photovoltaic fields for electricity production - 2 wind turbines for electricity production - Combined heat and power plant with straw or wood chips, electricity can be produced

Credits: Idee / Konzept: FedAction

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TAGS:V1.2.3.0, Pack, Productions, Fed

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