Welcome to the new Willamina 22
Changelog 2.3.0.0:
- Fixed Issue with Göweil Pack new bale types not working
Things are different here now:
- You'll find a paved road from bridge to bridge
- There is no fuel sale point
- BGA modified to make fuel for you
- One sale point takes all
- Working sawmill 2.5 times faster production
- Dealership
- Animal dealer
- Stone Quarry
The major difference in this 22 version is that it now has a farm
- Cows
- Chickens
- Silo
- trailer house
- Two buildings
- One field
- And start up equipment
Changelog 2.0.0.0: NEW SAVE GAME NEEDED
This has 2 maps in one, also includes the original version with path just like 19 version
Map has had complete overhaul, now has the following:
- Map now has Clover,Alfalfa and Soybean Straw. Thank you Lancyboy
- New two lane road with traffic
- Pedestrians walk the road
- AI Worker Splines on all gravel roads, and to end of bridges
- 6 Fields all buyable and saleable
- Added houses, firehouse, and more, Made it more like a small community
- 2 Sale points, and a bale sale point
- 55 buyable Lands
- Farm area and house redone
- Summer and Winter things will appear at boat dock and firehouse
- Now has fuel sale point
- BGA has been adjusted to hold more
- Trees have been redone and removed on eastside
- Free Water behind Firehouse
- Quarry Area redone some, Rock removed above stone
- Tried to make this feel like a small logging town feel
- Much more...
Changelog 2.1.0.0:
- Removed floating hydrant above field 1
- ModDesc updated
- Fixed tilt head error the update caused
Changelog 2.2.0.0: NEW SAVE GAME NEEDED
- Added 2 New Filltypes Iron Ore and Crude Oil
- Added New Filltypes to sale points
- Added Containers sellable at sawmill and log sale
- New Sawmill and Dryer, Must Dry lumber to sell
- BGA compacities raised, Takes Crude Oil
- Other Various Fixes Credits: Poorboy, Catalyzer Industries |