In version 1.0.0.1:
Fixes:
- Fixed stone and resin pines;
- Fixed feed mill;
- Fixed placeable deposits of herbicides and liquid fertilizers.
Added:
- Added Castilian-Leon names for NPCs.
- Loading of compound feed, crushed cereals, crushed protein porridge, chopped potatoes and chopped carrots has been added to the bulk category.
- Disabled the ability to draw the background texture of the riverbed. (This is a texture integrated into the world associated with sounds).
- The storage capacity of materials received by millions at all plants has been increased.
- The sale of bales of alfalfa hay and grass hay has been added to agricultural stocks.
- The function was eliminated from all factories, because it caused a constant repetition of sales when factories are working at maximum.
- Changed 3 reading textures from png to dds in the world.
- Added unloading of straw bales to modified cow and sheep stables.
- Minor improvements and refinements.
- The map of the precision farming area has been changed. (This change is only available if you are starting a new game).
- PDA with more clarity.
- Added routes for AI on all roads. Now your workers will move along the roads, and not cross the neighbor's fields.
- Minor improvements and refinements.
VERY IMPORTANT!!
- Modified weeding machines have been added.
- The original weeding machines cause the agricultural machine to be blocked when used in the fields, refrain from using them. Use the modified weeding cultivators that I added, or the original CHOPSTAR 5-90+ ROW-GUARD hoe.
Hello farmer, and welcome to Castile and Leon. On this map you will find many exciting features and details.
You can get lost wandering the streets of the Castilian town and contemplating its houses, squares, shops, bars, restaurants, pedestrians, traffic, etc... and the industrial zone. It snows differently, it rains differently, in winter you will be able to observe smoke in the chimneys of houses and factories.
agricultural industry:
There are 62 fields/plots in total, some of them are square, and many are incorrect.
There will be a total of 28 crops at your disposal for these fields.
In addition to the originals, you will be able to grow rye and alfalfa.
As a novelty, you can grow and process these fruit trees:
- Apple tree.
- Orange tree.
- Cherry.
- Plum.
- Lemon tree.
- Garnet.
- Quince.
- Stone oak.
- Chestnut.
- Almonds.
- Walnut.
You will be able to produce juices and other products by working with fruit trees. In the store you will find equipment for them.
You will also process resin with pitch pine (Pino negro) and pine nut with cedar pine (Pino Albal).
(Note: sugarcane and oilseed radish crops have been removed from the map.)
animals:
As for livestock, you will have new breeds, new feed and production, modified stables. You can also make your own feed from the crops you grow, or buy them at the store.
(Note: a manure hopper is built into the stalls).
PRODUCTS:
On the other side of the city, across the river, there is an industrial zone, there are factories for the production of all products and other things scattered on the map.
Other industries such as a bakery, a cheese shop, an atelier, a pastry shop and many shops marked as outlets are located in the city.
GREENHOUSES:
As for greenhouse crops, I added: cauliflower, carrots, garlic, pepper, cucumber, green onions and zucchini.
There will be two different types of greenhouses at your disposal. These greenhouses work only with compost, which can be bought in a store or made independently at a compost factory or (BGA).
cars:
I have added a modified technique with a choice of colors and other characteristics.
other:
You will find new modifications such as silos, stables, storage tanks, walls, doors, etc.
You will be able to draw 15 different textures, place new trees, color foliage such as grass, bushes and flowers to decorate your farm. |