GIANTS EDITOR V9.0.2
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GIANTS EDITOR V9.0.2 for Farming Simulator 2022

v9.0.2

- Support for new shader format Farming Simulator 22 1.2.0.0

- Fixed import of old profile indicating "Game installation path" on Farming Simulator 19.


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- Support for i3d Farming Simulator 22 format

- Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22.

+ Converts density maps and adds new density maps

+ Converts textures of distance fields

+ Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination on Creates for new visibility conditions

+ Replaces custom shaders

+ Converts foliage

+ Convert terrain layer attributes

+ Add a new editor for naming annotation for density maps and information layers

+ Several manual steps are required:

++ Convert terrain normal maps (add elevation channel, move smoothness channel)

++ Converting distance textures (alpha channel is now smooth)

- Added support for i3d links.

- Added "Blocked group" attribute for any node. Allows you to select locked groups instead of their children

- Added shortcut to create a "locked group" for selection: Ctrl + Shift + G

- Added a new mesh drawing mode.

- Added horizontal scroll bar to the scene graph panel.

- Added mouse button function "erosion" in the terrain editing panel.

- Added support for Windows high contrast mode in the scene graph panel.

- Added search bar for scene graph.

- Added separate gizmo modes (Q: combo, E: scaling, R: rotation, T: translation)

- Added first person mode

- Added national team rating

- Fixed movement with RMB + WASD

- Added support for adding multiple audio files to audio source.

- Fixed copy / cut / paste crash when pasting to the same node that was copied / cut (cut and undo to get the old node)

- Added the ability to edit the hostname with F2

- Added simpler geometry to create (WASD + ctrl + space + mouse to control, esc to exit)

- Added the ability to change various flags when multiple objects are selected.

- Added a new option for rendering the translation auxiliary mesh when translating inside a plane.

- Added terrain layer manager for modifying terrain layers.

- Added a dialog for editing shortcuts.

- Added selection of a rectangular object in the viewport.

- Added German localization.

- Fixed deleting group nodes when clearing undo / redo history.

- Improved object selection (equipment)

- Added "Default" menu item for View / Debug / menu, which resets the debug view.

- Added option to toggle if non-renderable objects can be selected.

- Added the ability to switch when selecting splines.

- The main viewport is removable.

- Added "texture constraint" replacement parameter for texture painting.

- Fixed updating viewport for foliage when sculpting terrain.

- Added snapping also in local mode for moving, rotating and scaling.

- Fixed dragging node in the scene graph

- Added shortcuts to increase and decrease the size of the thing.

- Added new keyboard shortcuts ALT + G, ALT + R, ALT + S to reset translation, rotation and scaling.

- Added support for CTRL + x, CTRL + c, CTRL + v for cut, copy, paste in the control script editor.

- Added support for 3DConnexion SpaceMouse.

- Esc exits the current drawing mode

- Added the ability to have named drop-down lists for terrain detail layers.

- Added option to temporarily enable snapping to grid while holding "X"

Credits: GIANTS

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TAGS:V9.0.2, Editor, Giants

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