GIANTS EDITOR V9.0.2 for Farming Simulator 2022 v9.0.2 - Support for new shader format Farming Simulator 22 1.2.0.0 - Fixed import of old profile indicating "Game installation path" on Farming Simulator 19.
- Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22. + Converts density maps and adds new density maps + Converts textures of distance fields + Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination on Creates for new visibility conditions + Replaces custom shaders + Converts foliage + Convert terrain layer attributes + Add a new editor for naming annotation for density maps and information layers + Several manual steps are required: ++ Convert terrain normal maps (add elevation channel, move smoothness channel) ++ Converting distance textures (alpha channel is now smooth) - Added support for i3d links. - Added "Blocked group" attribute for any node. Allows you to select locked groups instead of their children - Added shortcut to create a "locked group" for selection: Ctrl + Shift + G - Added a new mesh drawing mode. - Added horizontal scroll bar to the scene graph panel. - Added mouse button function "erosion" in the terrain editing panel. - Added support for Windows high contrast mode in the scene graph panel. - Added search bar for scene graph. - Added separate gizmo modes (Q: combo, E: scaling, R: rotation, T: translation) - Added first person mode - Added national team rating - Fixed movement with RMB + WASD - Added support for adding multiple audio files to audio source. - Fixed copy / cut / paste crash when pasting to the same node that was copied / cut (cut and undo to get the old node) - Added the ability to edit the hostname with F2 - Added simpler geometry to create (WASD + ctrl + space + mouse to control, esc to exit) - Added the ability to change various flags when multiple objects are selected. - Added a new option for rendering the translation auxiliary mesh when translating inside a plane. - Added terrain layer manager for modifying terrain layers. - Added a dialog for editing shortcuts. - Added selection of a rectangular object in the viewport. - Added German localization. - Fixed deleting group nodes when clearing undo / redo history. - Improved object selection (equipment) - Added "Default" menu item for View / Debug / menu, which resets the debug view. - Added option to toggle if non-renderable objects can be selected. - Added the ability to switch when selecting splines. - The main viewport is removable. - Added "texture constraint" replacement parameter for texture painting. - Fixed updating viewport for foliage when sculpting terrain. - Added snapping also in local mode for moving, rotating and scaling. - Fixed dragging node in the scene graph - Added shortcuts to increase and decrease the size of the thing. - Added new keyboard shortcuts ALT + G, ALT + R, ALT + S to reset translation, rotation and scaling. - Added support for CTRL + x, CTRL + c, CTRL + v for cut, copy, paste in the control script editor. - Added support for 3DConnexion SpaceMouse. - Esc exits the current drawing mode - Added the ability to have named drop-down lists for terrain detail layers. - Added option to temporarily enable snapping to grid while holding "X" Credits: GIANTS |