REALISTIC SEEDER V2.0.2.0
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MOD REALISTIC SEEDER V2.0.2.0 FOR FARMING SIMULATOR 2019

Version 2.0.2.0
It is now possible to load pallets into trailers, buckets and vehicles. Either hold on to it like a seed drill, or drive up and overload with the [R] key. Each storage bin now automatically accepts all types of seeds that are present on the map from a realistic planter. I also changed the GUI to select the current fillType for the bin. The text there is now 2 lines. Above the current fillType, below the current fill level.

Version 2.0.1.1
Store images for English and French players load correctly again.

Version 2.0.1.0
Fixed issues with the following mods:

TSX_Enhanced Vehicle
Autodrive
Seasons (in the animal survey, there were pellets instead of straw)
Improvements:

If you place a full pallet on top of one that is no longer full, the top pallet will no longer jump off after loading.
Fixed warning when exiting the game (Warning: deleting the "palletTrigger" object before removing all triggers.)

Version 2.0.0.0
Changelog:
- Now Mod Maize Plus Ready.
- Added new pallet forks that can be used to fix pallets. Convenience is much better. Moreover, the pallet no longer pulls when pulling out the fork. (Found in the front loader category. Underneath is a realistic planter, not a mod.)
- You can now sow sugarcane again when the mod is active.
- Palettes got textures for French players.
- When filling seed machines / front tanks with pallets, the filling sound is now heard.
- For front tanks, fertilizer and seeds are now displayed in the store.
- When emptying a planter full of standard seed, it does not create a large bag, but a Pioneer pallet.
- Standard seeds are more expensive. BigBag now costs 1,350 euros instead of 900 euros, and the Pioneer Palette now costs 2,835 euros instead of 1,890 euros. If he can magically change the fruit, then it must also cost more.
- Disc harrows and cultivators are now also supported, which can also sow.
- The collision of pallets now adapts to the fill level.
- Various script optimizations.

Supported new fruits:
- Triticale (triticale)
- arable grass (field_grass)
- horse grass (horseGrass)
- ryegrass (pasture grass)
- elephant grass (miscanthus)
- carrots (carrots)
- bulb onions)

Button for fixing pallets on the fork:
Keyboard: [X]
Controller (X-Box): [LB] + (A)
-
This mod should make working with seeders more realistic.

Hello!
Someone may have already seen my Realistic Seeder mod. This mod adds its own seed palettes for the following fruits (English fruit names are always in brackets. If registered with them on the map, you can also use them):
Alfalfa
Barley (barley)
Rapeseed (canola)
Clover (clover)
Cotton
Grass
Corn (corn)
Millet (millet)
Oats (oats)
Oilseed radish (OilseedRadish)
Potatoes (potatoes)
Rye (rye)
Soya beans
Spelled (spelled)
Sugar beet
Sunflower
Wheat
If you cannot plant fruit on your map, then this palette is also not in the store. If you fill the front tank or planter with one of these seed trays, you will only be able to plant the fruit for which the tray is intended. Switching between fruits no longer works. But if you fill in standard seeds, you can switch between fruits as usual. If you empty the standard seeds, the BigBag will no longer appear, but the Pioneer series.
You can now also empty every planter and every front tank. For example: a standard potato planter or Lemken Azurit cannot be emptied as standard. This is fixed by my mod. In addition, when emptying, the first pallet is not created at the farthest point, but on the left. Now each front tank can be loaded with fertilizer and seed. In the case of potato machines, the stacking animation stops if you pick it up but leave it on. Otherwise they would have fallen off.
If you set a language other than German, pallet texts and store images will be in English.

Credits: Ifko[nator]

Photo


Download9.2 MB


TAGS:v2.0.2.0, Realistic, Seeder

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