Mod COURSEPLAY FOR FS19 V6.03.00054for Farming Simulator 2019
6.03.00054 Potato / cotton harvester fixes
Fix implement raise / lower for # 7110 and # 7112
Cotton harversters should work better (# 7103), except the JD
6.03.00053 Many fixes
Mode 6 re-enabled for Kuhn Discolander, fixes # 7023
The fix for # 6912 screwed this up. Instead of enabling all foldables
for mode 6 and disabling sprayers / sowing machines, just enable
tension belts, that should cover auto bale loader trailers.
Working width setting by 0.1 increments fixes # 5997
Working width can be set by 0.1 increments over 10 m when holding
down the left Alt key.
MapHotspot improvements
moved setting to global settings
simplified setting
improved start / stop CP multiplayer code
Fixes a click to switch bug.
Where the player farm ID after entering a vehicle was not set correctly in SP.
Check for exact fill nodes before using them (# 7060)
Fixes # 7006
Reverse for AD courses # 7026 (# 7061)
Trying to figure out where should the course be driven in reverse,
based on the angle difference between two subsequent waypoints,
similar to what AD does internally.
Quite a fragile process, not really happy with it.
Fix AD compatibility (# 7066)
Added explicit interface functions to stop / start the CP driver
When stopping / starting just check if CP is driving, don't worry about getIsAIActive ()
as that can be anything, especially when other mods setting it.
Salford Plow:
Removed 'noReverse' as it tourned out it can be pushed backwards in 90 and 180 degree turns very easy.
Making the cotton harvesters work (# 7077)
Some of them won't lower the cutter, for those, just lower manually before starting the CP driver.
Mode 2 fix for trucks # 7074 (# 7078)
check truck's own fill level, not just trailer
Action event rework
created new ActionEventConfig.xml file.
small pr improvements
fixes MP bug, when autodrive starts a CP driver. |