AUTODRIVE V1.1.2.0
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MOD AUTODRIVE V1.1.2.0 FOR FARMING SIMULATOR 2019

This mod can be used to create a route network for autonomous driving vehicles. After setting, you can tell the tractor, standing anywhere near the network, to drive to any point, for example, to a store, field number 1 or to a point of sale. Settings: L Ctrl + L Alt + NUMPAD 0 Changes v1.1.1.0: - Fixed a collision due to which the unloader stopped and went after the shredder; - Fixed unloading of the combine with some trailers; - Improved fluid overload: start loading only in the trigger range; - Increased return distance for the unloader, the combine must wait a few seconds while the unloader moves in reverse; - MPs synced on the dedi server, trailers, attachments, etc. Parking spaces can now also be assigned, all destinations are now handled in the Vehicles.xml file in the Auto Drive Vehicle Datapark Destination tag, AD is updated automatically; - Performance optimizations, especially when disabling route network debugging. Changed: Known open / dead end markers are now marked as "1 ...". New: Route network with AD connections may not be used due to problems with the name "2 ...", ie. return path (blue) to one-way direction (green). - Configured AD reset mode at startup should fix / avoid unusual behavior; - Configured CP interface to interact with newer CP versions; - Added a combined open pipe when reaching the preliminary level; - Added experimental features: blue line route search: off by default, turn on if no route can be found through multiple passes dark blue connections, feedback if problems occur, grass field detection: on by default, the harvester will detect the grass field and assign the correct side to the unloader.

Credits: Balu

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TAGS:AutoDrive, v1.1.2.0

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