MOD ADDED REALISM FOR VEHICLES V1.4.1.0 FOR FARMING SIMULATOR 2019
The purpose of this mod is to make the game more realistic by adjusting the real value of the vehicle.
Wheels:
In the base game, many vehicles do not take into account the tire type, for example
The lizard pickup got unrealistically high friction on all types of ground.
This mod fills in the missing data based on the tire track index, making it versatile.
Different types of tires now perform completely differently on different types of ground and
differently get wet from the rain and sink into the ground.
This mod only supports 4 standard bus types: MUD, STREET, OFFROAD and CRAWLERS!
- Calculation of friction depending on the size or width of tires, tracks;
- Adds rolling resistance and lateral resistance;
- High wheel load, small tires and soft ground = more force needed to pull or push;
- Less wheel load, larger tires and hard ground = less effort required to pull or push.
Transmission:
- This mod creates a simple automatic transmission for the vehicle based on min / max rpm, max speed.
- Mod overwrites any gearratios to XML!
- Changed speedometer sensor from speed to engine rpm.
- Added clutch slip after gear changes to provide smoother gear shifting.
Implements:
- The pulling force of "plows", "cultivators" and "seeders" - depends on the type of soil.
Version 1.4.1.0:
- Moisture now plays a big role in wheel settling and less load on the wheels. Old values: WheelLoad 50% / Wetness 50%, new values: WheelLoad 40% / Wetness 60%;
- Various changes;
- Fixed known bugs. |