BEET HARVEST ADDON V1.0.2.0
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MOD BEET HARVEST ADDON V1.0.2.0 FOR FARMING SIMULATOR 2019

The goal of Beet Harvest Addon is to make growing sugar beets more fun, challenging and rewarding!

THE CHANGE:
v1.0.2:
- FIX: Pigs should now take PigFood again
- FIX: Buildings no longer disappear after reloading the game when "interactive zone markers" have been disabled.
- FIX: FeedPellets should now be properly taken as animal feed (except for some MaizePlus cards).
- FIX: IBC molasses is now filled (1000L) when purchased from the store.
- FIX: Dumping beet pulp, sugar and feed pellets to the ground now works correctly (on maps with fairly accessible elevation types).
- FIX: The premium sugar vending point no longer accepts all three products (now only sugar as intended).
- MOD: Decreased the volume of the factory sounds to a more pleasant level

Sugar beet is a phenomenal crop that can be processed into crystallized sugar. Not only does it provide us with sweet sugar that we can use in many ways (sweetening, flavoring, fermentation, canning, etc.), but the process of converting beets into sugar also produces biological waste in the form of beet pulp and molasses. What's great about these organic organic foods is that they are super effective natural feed for dairy / beef cattle, sheep, horses and pigs. Very tasty food, rich in nutrients and easy to digest, and animals love it!

And if that wasn't enough, the beet pulp can be converted to biogas at the BGA, and the molasses can be used to press hay / straw pellets or fermented into biodiesel. And like the icing on the cake, a byproduct of converting beet pulp into biogas is a liquid organic fertilizer that you can use to improve your next white gold crop.

This mod is dedicated to the cultivation of sugar beets, especially the "Campaign" (harvest and processing period), and all the additional opportunities that open up with new products added to the game. Instead of just selling raw, unprocessed sugar beets like you used to, you now have multiple possible sources of income. You can further refine some of the by-products or sell them as they are, and for every additional step you invest in, you get increased income in return. You can mix and match this between harvest seasons, or choose to match your current farm progress / needs. Or maybe you prefer to use the slow winter days to refine your products - this is a great way to make the most of your time.

All details of the mod are based on real data and should serve both educational and entertainment purposes.

FUNCTIONS:
- Adds a new sugar beet growing ecosystem with new products and multiple use cases for each product.
- Introduced four new materials (sugar, beet pulp, feed pellets and molasses)
- Provides a sugar factory (processes sugar beets into sugar, beet pulp and molasses) and a granulator (presses pulp and molasses into feed pellets)
- Has three individual points of sale where you can sell products at full price
- Automatically adds sugar, feed pellets and molasses as permitted products at certain points of sale (i.e. every card must have at least one point of sale accepting these products)
- Automatically adds beet pulp as input to any BGA (can be disabled if desired)
- Adds SupaFeed pellets and beet pulp as feed for cows, pigs, sheep and horses (while the feed pellets have the highest production value)
- Custom settings to individually control certain aspects of the mod (see images for details)
- Additional colorful badges (recommended together with additional GlobalCompany badges)
- Compatible with Seasons, MaizePlus, MaizePlus Forage Extension and StrawHarvest Addon

PRICES (€ / $ / £):
- Sugar factory: 28000
- Pellet press: 6000
- Selling points: 1

IMPORTANT NOTE: This mod adds new types of heights (materials that can be dropped on the ground) and due to in-game restrictions this may not work properly on some maps (especially older ones). If you are unable to reset the BeetPulp, etc. to the ground, check the log for the warning "Too many height types", in which case this feature is disabled (however, this will not affect the overall functionality of the mod, you simply cannot reset some materials to land). It is not recommended to remove any mods that add height types (like Seasons, MaizePlus, etc.) from an existing game.

Required modifications:
- GlobalCompany (Author: LS-Modcompany / kevink98, aPuehri, Eribus)

Credits: w33zl

Photo


Download6.6 MB


TAGS:Addon, harvest, v1.0.2.0, Beet

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