The map is fictional, there are built-in production facilities, large fields, a lot of forest.
On the map:
- 22 fields;
- Standard crops + alfalfa, rye, millet, clover, triticale, carrot, onion, hops, tobacco, poppy, lettuce, cabbage, red cabbage, spelt;
- Points of sale; - Quarry; - Flour mill; - Oil factory; - Milk factory; - Brewery; - Meat processing plant; - Potato factory; -Fish farm; - Fuel plant; - Weaving factory; - Vegetable factory; - Bakery; - BGA; -Strawberry greenhouse; -Wood chip crusher; -Pellet granulator.
The presence of a "Global Company" is necessary for the operation of production facilities.
Version 1.0.5.5 for Farming Simulator 2019 (v1.7.x.x):
- Replaced the trees around the map, now there are much fewer of them;
- Removed the starting equipment (you won't please everyone!);
- Added a chip crusher;
- Added a pallet granulator;
- Added a separate point of sale of sand and gravel;
- Added bale storage (both round and square are accepted);
- Duplicated strawberry greenhouse;
- Added dirt roads;
- Unloading into the cowshed (straw) has been fixed;
- Seasons are starting and running! See your scripts, there is a conflict somewhere;
- The canopies were lengthened to fit the long meters;
- Fixed a trigger in the hardware store;
- The LIQUID category has been added for auto-drive. |