Plymouth Fury lll V0.8.1
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Mod Plymouth Fury lll V0.8.1 for BeamNG.drive

This 1969 Plymouth Fury III was originally created by StratumX for GTA. It was then converted for Dolphinity Racer ( www.racer.nl ). I have contacted StratumX via email and have recieved permission to convert it into BeamNG. 
1969PlymouthAd-03.jpg 

What It Includes:
Era Correct Torque Curves for the 318, 383 Super Commando, 426 Hemi and 440 Six Pack Engines
Era Correct Gear and Final Drive (Diff.) ratios for the 4 Speed Manual and the 3 Speed TorqueFlite Transmissions
Fully Modeled Engine Bay
Fully Modeled Interior
Working Lights
Custom Beam/Nodes
Reworked Jbeams
Custom Engine Sounds
I am happy to announce an update to V0.8!
I have been working on and off on the Fury since I released 0.5, admittedly not very actively, but I have fixed a majority of the problems from the first release. A ton of hours have been put into this project, and I have learned a lot along the way.

New in Update V0.7 (5/20/2019):
New Model - Imported from GTA and reworked for BeamNG
Battery "spiking" issue fixed
Interior and Dash Textures in BeamNG
Custom Engine Sounds (still room for improvement - WIP)
Engine Torque values corrected to N.M. instead of Ft. Lbs. in Jbeam (My Mistake).
Automatic and Manual Transmissions Fixed - Now shifts properly, even in Arcade mode
Suspension Reworked - Now with several suspension options
Running Gear Mesh now loads in BeamNG
4 Configurations With Thumbnails and Performance Statistics
New in Update V0.8 (7/23/2019):
The Fury finally has Beams and Nodes That Fit to the entire car!
All lights are now fully functional
Universal Wheels are now supported! any 4, 5, or 6 lug wheels can be mounted
Alignment adjustments available
318CI V8, 383CI “Super Commando” V8, and 2.76 Differential added, with configs
Engine sounds improved
More colors are now available to choose from
Suspension improved a bit
5 New Configurations (9 in total) With Performance Statistics
Bugs fixed in Update V0.8:
Deforming is greatly improved, not perfect, but vastly better
All textures renamed and organized, general material cleanup
Random transparent materials (control arms see through, frame showing through carpet, etc.) now fixed
Windows no longer have alpha issues with some interior textures
Bugs Fixed in Update V0.8.1 (7/25/2019):
Speedometer now has proper textures
Damaged Windshield model correctly sized/scaled
Problems I know of currently: 
Leaf Springs and Tierods are not visible, still need to fix mounts.
Plans for the next update:
If all goes well, the next update will focus on a rather large suspension overhaul, as that is one of the last large projects that the Fury lacks. I’m not sure when I will get a chance to do this, but I will continue to work on it in my free time.
screenshot_2019-07-23_00-04-18.png  screenshot_2019-07-23_00-06-23.png 
screenshot_2019-07-23_00-33-30.png  screenshot_2019-07-23_00-32-02.png 
screenshot_2019-07-23_00-01-52.png  screenshot_2019-07-23_00-43-52.png 
Credits and helpful tutorials so far:
StratumX - Made the original model, and gave me permission to convert it. Thank You!
Gabester - Jbeams
DummiesMan - Importing Textures, some modeling, and tons of advice and help. Thank You!
DrowsySam - example car files
UV Free texture tutorial
And a huge thanks to the BeamNG community for the vast amount of helpful people and tutorials.
Do Not Reupload on any other site or forum without my permission!
¡No vuelva a cargar en ningún otro sitio o foro sin mi permiso!
Не загружайте на любой другой сайт или форум без моего разрешения!

All old Versions must be removed before installing the new update!
If you have Texture issues, Clear Your Cache, Or Delete the "Fury" folder located in 
"Documents\BeamNG.Drive\Cache\vehicles"

Credits: INSANE416

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TAGS:BeamNG.drive, Fury lll, v2.0, Plymouth, for, mod

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