Mod FFR431 Automation Mega Pack V1.2 + ReShade for BeamNG.drive A pack of 192 cars in my entire career in Automation! Here you have cars for every taste! From the new: - Added police versions of some cars - Added ~ 5-10 new cars (+ modifications) - To make at least something new, the ReShade "Visual Enhancement Project (VEP)" has been added. It "eats" about 10-15fps, but produces a very juicy picture (does not work on version 0.16, only on a fixed Steam version dated 05/09/2019) Installation Instructions: 1) All files from the "Mod" folder in the archive are transferred to the folder with mods for BeamNG. 2) Move all files from the BeamNG Reshade folder to the "Bin64" folder in the root folder of the game. 3) There are also lags in the menu on the version from 09/05/2019 to remove them, change the graphics settings to low. If this is not possible (due to lags), then exit the game, rename the file "D3d11.dll" to any other, then in the running game, change the graphics settings to low, then exit the game and rename the file back. Only then in the menu you can already change the settings to high. Yes, the procedure is complicated, but if you do not like it, just remove the mod. But if there are no lags in the game, then in the menu, in principle, you can work. It was tested on GTX 1050 ti, of course, I do not have 60 frames =). 4) Look at the gamma settings in the game, if you play during the day - put 1, if at night - 1.2-1.4 (because you can’t see anything at night because of HDR) Additions: - Sincere thanks for your support, now I'm full of enthusiasm and soon time (in summer), when I have time, I will try to master Blender 3d. - I forgot to put one car, it will soon be released as a separate file. - Flashing beacons do not work, because of different engines. In the screenshot they are included with the headlights. Credits: FFR431 + Cessni |