Flood 1.0
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 Mod Flood 1.0 for BeamNG.drive

Have you ever wanted to flood a map without using a level editor? Now you can use this script 
How to open the console
Press the assigned key (I forgot the default key).
To find it, go to Controls -> General Debugging -> Switch System Console Variables
flood.enabled (bool) - if the mod is enabled
flood.reduceToInitial (bool) - increase/decrease until the water reaches its initial value (note: as soon as it reaches the starting point, "flood.enabled" will be set to false, so you need to enable it again)
flood.size (number) - increment/decrease size, default value 0.001
flood.limit (number) - max/min until the water stops
Functions
flood.resetWaterLevel()
This mod will work with both BeamMP and KissMP, I'm not sure how you will do it in BeamMP, but in KissMP you will iterate over each client and do:

Credits: Verzingz | kickback

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Download8.5 MB


TAGS:Flood

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