Xero Parklands v2.20 (0.33.x)
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A very diverse and large, but realistic map, which has almost everything your heart desires.
The main focus of the map is on a race track called Xero Speedring with 5 different layouts (full, Grand Prix, short, full classic, short classic). This highway was built in the 1980s after the local airport was closed and a lot of land became available for use and could be bought cheaply. As a result, there are some fairly long straights on the track, as well as several street-type aspects as you approach the warehouses at the far corner of the track.

On the map:
– 62 missions, including several "careers", from time trials to car chases, collection collections, AI races and everything in between.
– The race track is 3.17 miles long and takes about two and a half minutes in the GTIV series specification K.
– Sand dunes. In the very south of the map along the ocean coast you will find massive sand dunes with giant jumps from dune to dune. To the northeast of the large open dunes are several wooded dunes similar to those on the Oregon coast. There are 50-100 trails winding through the trees in these dunes.
– 5 smaller race tracks. In addition to the larger full-size track, smaller tracks are scattered in and around the Xero Parklands Motorsport Campusall, where artificial intelligence works both in missions and in free movement.
– Drift track, as well as 3 more drift zones, 2 driving schools, as well as a mountain for drifting.
– Off-road. For those who like a more relaxed and slow ride on the beaten roads, there are two trial trails on this map: one goes almost from corner to corner and passes through two different mountains, and the other goes up a very steep hill, turning back to the watchtower. There is also a full-fledged off-road park on the territory of the race track, where you can test your jeeps and trucks with many RC Crawler-style obstacles, such as a log bridge and climbing stairs. Well, we must not forget the giant mud swamp with very deep mud pits up to 6 feet deep in several places.

Other card chips:
- A sawmill with an improvised race track inside;
- Pier and shipyard;
- Dirt roads for the rally;
- A full-fledged mountain, ideal for climbing;
- A highway and a two-lane paved road go around the map in a circle;
- City and surroundings;
- Rally school with paved and unpaved tracks;
- Driving school with autocross and road track;
- A few Easter eggs worth looking for;
- 1/8 mile lane;
- 2 "player's houses" designed for spending time and modifying your cars;
- 3 gas stations (not working yet);
- A bunch of configs that are used in Ai races and other similar missions.

In version 2.20 (30.09.24):
Added 17 brand new missions:
- 5 Derby missions with random opponents
- 3 Track Day missions with random opponents
- 2 new time trials
- 2 Long jump missions
- 2 Knockaway missions
- 3 Arrive missions
Optimization changes:
- Lod models added to required models
- Added collision grids
- The sky has been redesigned to add FPS
- Total gain of approximately +20 FPS on my personal machine
- Unnecessary configurations of AI machines have been moved to "auxiliary content"
- The necessary configurations now have names and descriptions
- Reduced the size of the mission thumbnail
- Unused assets have been deleted
Updated existing missions:
- Street racing with randomized opponents has doubled the number of potential opponents (up to 50 in total)
- SBR4 has been added to the GTIV race with new details
- A new T-series configuration has now been added to the quarry delivery
- Minor configuration updates to match new details
- The Series I derby has been added to the car crash race
- The Bastion Touring car is more dynamic + a new livery
- Fixed a buggy career development system (all missions are available from the moment of launch (you may still need to restart Lua at the first launch (ctrl+L))
- All rally stages have been updated for a future rally
- Drift missions recalibrated for the new system
New details of the landscape:
- New textures and relief materials
- New route signs, including brake shields
- Completely redesigned track grid for fewer burst tires and FPS drops
- Custom information boards and maps
- Custom pointers for the ranger station
- Abandoned wagons have been added (see credits for the author)
- An unusual area has been redone
- Much more foliage (especially bushes)
- The viscosity of the water has been recalculated
- Changed the default time of day
- Changed the default time flow
- Changed the default fog
- Updated night lighting for realism
- New track details, including a pedestrian bridge and gates at all entrances
- Redesigned parking at the top of the mountain for a better meeting of cars and drift
- All tracks have been redesigned to become more realistic and challenging
- Campsites adjusted for realism
- Now there are places to relax at the bus stop/gas station
New locations on the map:
- An old railway depot has been added
- Two brand new off-road tracks have been added
- Now there is a land plot in the port
- Brand new remote camping
- Added a police station/fire station (requires a small retexture to remove the Firwood sign)
- Added an underground mine shaft
- The old farm is no longer just a barn in a field
- Added some brand new secrets that I want you to find for yourself :)
Various:
- The script of the Race MP online server is now natively compatible with the map
- Fixed texture errors

Credits: TrackBroseff

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TAGS:Parklands, Xero, v2.20, (0.33.x)

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