MAP FROM NEED FOR SPEED HIGH STAKES - AQUATICA
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Mod MAP FROM NEED FOR SPEED HIGH STAKES - AQUATICA for BeamNG.drive

Aquatica map from Need for Speed High Stakes for BeamNG Drive Completely transferred to the new engine map from the game 99! Map Features: 1. Absolutely all the geometry has been transferred (only it has been slightly changed) of the map with all the original textures and the proportions of the map have been perfectly observed to the original 2. There is a light installed all over the map and the map can be driven completely at night without turning on the headlights 3. Tunnels have their own "dark" lighting 4. All plants have no collision (even palm trees). This is done so that you wouldn't cling to them (it's hard to explain, but I often clung to the protruding geometry of palm trees on one of the sites) Minuses: 1. In some places (especially in some tunnels), solar lighting works strangely (these artifacts are not visible at night) 2. It is advisable to take cars higher for driving, since the relief of the map is far from smooth 3. The lighting always works, even during the day (I didn't know how to do it, so it would turn on only at night, the first map is still needed experience ...) 4. There are no paths for traffic 5. There are no animated textures (for example, in an aqua park) 6. Removed all the knocked-down objects as in the original because of their non-knockability in BeamNG. In the next version of the map (if there is one), I will return them according to the principle of plants without collision. I removed it as if because of them you would not be able to drive into one of the tunnels and could not drive to the embankment in one of the sections of map 6. Yes, I know that the detail of the map is simply terrible, but this is its feature

Credits: Electronic Arts and Danik Semyvol

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TAGS:speed, from, STAKES, Need, AQUATICA, High

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