A 4x4 km map with a couple of islands.
Minuses:
- Quantity is more important than quality.
- Low quality textures.
- Collision problems (rocks)
- Some sections have a strange road layout.
- Uneven entrances.
- The map view may work with delays.
- LOD pop-up window.
- The light doesn't look the best.
- Blurred road stickers, except AFx16.
- The road is a little too wide.
- Lack of off-road driving.
- Textures are flickering (some).
- Overlapping of the grid (some).
- Cities have a closed layout.
- The sound may be out of sync in time.
Most of the downsides could have been fixed with more attention and attention to detail, but that would have made this multi-year project beyond the time frame. (the map was made in about 6 months)
Warning: There are MANY light sources on the map (and many of them use shadows), so a good video card is required at night.
The author recommends the GTX 1060, but even at 3060 fps in some places it is so-so.
In version 1.2:
Fixes:
- Fixed some foliage pruning;
- Fixed the lack of material;
- Fixed blurring of road markings and stickers;
- Fixed the visibility of cherry blossoms from afar.
Optimization:
- Added occlusion volumes, which may slightly improve performance and stability;
- Water blocks have been replaced with rivers, which can increase stability;
- Slightly optimized reflections on the water;
- Improved levels of detail of foliage, they should look better and work better.
Added:
- 2 garage missions;
- Now traffic stops at the "give way"/"stop" signs;
- Working gas stations;
- Added several electric vehicle charging stations;
- Now the foliage has sounds when diving through it;
- Now the foliage has a wind animation. |