The Me262 'Schwalbe': Lightning Fast, Heavily Armed.
A True Legend of World War Two
Introduction
A joint venture between Diamondback and me, this plane has been our baby since we started working on it together a couple of months ago. We hope you enjoy it, and any issues you find we would be delighted to hear about so we can fix them. Please do not re-upload this mod elsewhere. Please read this page to make sure you know what to expect!
The Mod
Features:
-Full range of working armament including cannons, rockets and guided missiles (bombs coming after next BeamNG update)
-Detailed model with animated cockpit
-In depth destruction and fire physics
-Simple jet engine simulation
-Optional advanced flight model for those wanting a more realistic experience
-Many skins to choose from, with the possibility of making your own.
-Input maps for keyboard, Xbox game pad and some joysticks
Future updates will bring bombs, other additional armaments and more variants such as the Pulkzerstrorer, Sturmvogel and night fighter or trainer.
This mod includes 5 configurations:
Me262 A-1a 'Schwalbe'
Me262 C-2b R7 "Heimatschützer II"
S.92
Ki201
A-62 Swift
Tips for Flying
By default, the Me262 is configured with a basic flight model for those of you who wish to destroy tings and have fun. Should you wish a for a more realistic (but subject to improvement) flight model is available in the parts selector.
- The aircraft will take off at around 115mph/185kmh with takeoff flaps deployed (40% extension)
-Allow the aircraft to accelerate to around 250mph/400ph before climbing. Early jet aircraft are known for their slow acceleration from slow speeds.
-When using the advanced flight model, watch out for stalls when pulling hard on the controls, particularly tip stalls.
-When landing, deploy the flaps fully and lower the landing gear. Touch down at around 130mph/200kph and use the wheel brakes to slow down to a stop.
-Differential braking can be used to taxy the aircraft on the ground
-When engaging in aerial gunnery, make sure to equip the air target ammunition. They fly faster and allow for less target lead, but tend to glitch through stationary targets.
-When used against ground targets, R4M rockets require an almost direct hit to do serious damage. Its best to dive steep, keep the nose steady on target, fire a volley and hope for a hit. And leave enough room to pull up!
Historical Information
First taking flight under jet propulsion in July of 1942 and entering service in April of 1944, the Me262 ushered in a new age of aerial combat as the first jet powered aircraft to be fielded by any military force. The first generation jet fighter featured two Jumo 004 turbojet engines slung under each of its lightly swept wings, a high visibility bubble cockpit and four devastating 30mm MK108 cannons mounted in its nose.
Able to reach speeds in excess of 500mph at altitude and with a climb rate of 4000ft/min, the aircraft operated in many roles ranging from reconnaissance to night fighter and fighter/bomber, doing well in most. It's lethal armament was a real danger to American bomber formations and Me262s were considered high value targets by Allied fighter command.
Unfortunately for the Axis, by the time the Me262 was in service the war was already in the favor of the Allies, and as they pushed deeper into Axis held territory and bombed industry, the valuable metals required to build jet engines became more and more scarce, as did workers to build them. Reliability plummeted and engines would last mere hours before need replacement. Me262s operated until the end of the war in limited numbers, with the appearance of more advanced jet fighters like the British Meteor and Vampire, and the American P-80 being the final nail in its coffin.
After World War Two a small number of Me262s were built and operated in Czechoslovakia as the S.92 for a few years. Today, modern built Me262s still grace the skies with their presence using modern, reliable engines performing at airshows and events.
Brought proudly to the skies BeamNG.Drive by:
@Diamondback (Lua controllers for weaponry, engines and other features) and @Stoat Muldoon (Jbeam, model, textures)
With special thanks to
@Davded (Aerodynamics help),
@Dummiesman (VSI lua, testing),
@Goosah (Flexbody fixes, feedback),
@CarlosAir (Feedback, early controller help),
@Nadeox1 (Feedback, material help),
@Joelvb (Feedback)
and all who tested, gave feedback and helped in even the smallest of ways.
Post: https://www.beamng.com/resources/me262.2598/ |